Games Studies / PROJECT 1: Tabletop Game Proposal


22/9/2025 - 27/10/2025 (Week 1 - Week 6)
Daphne Lai Yu Cheng / 0366380
GCD 61504 / Games Studies / Bachelor of Design (Honours) in Creative Media / Taylors' University
Project 1 / Tabletop Game Proposal


LIST/JUMP LINK

INSTRUCTIONS


Project 1: Tabletop Game Proposal (22/9/2025)

We were assigned to group up with 4-5 members. My groupmates are Chang Wing, Emily and Jensen. To start off, each of us started by brainstorming for possible tabletop game ideas.


Figure 1.1 Group Brainstorming Ideas (29/9/2025)

Ms. Noranis mentioned that Heartbeat and the medical game sounded more solid and has potential for further development but have to create more user engagement.


Figure 1.2 UnboxmoU Game Cafe (9/10/2025)

We decided to choose Heartbeart's concept. To further develop this game, our group went to a game cafe, UnboxmoU, at SS15 to play some table top games to gain some ideas during week 3.


On week 4, our group did a play test on the game. Unfortunately, the game did not turn out as exciting as we expected it to be. There are also a lot to debug from the game the more we played the game. To solve this issue, a senior, Edwin, tested the game with us and provided feedback saying that the gameplay rules and instructions are confusing as a first timer and we needed to come up with better gameplay mechanics.


Figure 1.3 New Ideas, Play Test (21/10/2025)

We had to brainstorm for more ideas to solve our current gameplay mechanics. New ideas were proposed in our progress check document and we scheduled a meeting to playtest our refined game. Surprisingly, the game became more fun and exciting! We also played the game with our friend to gain feedback from her. She mentioned that the game is fun and wanted to replay it.


Figure 1.4 Play Test (27/10/2025)

After the group presentation, we wanted to gain more feedback from other people. We had a playtest with Group 4. They mentioned that the game is easy to understand and fun but the prototype is too lofi as everyone could see through the cards each player has. (will be redesigned for upcoming playtest week).


Figure 1.5 Presentation Slides (27/10/2025)


FEEDBACK

Week 2 (29/9/2025)

1. Heartbeat: Have potential, keep the game speed, create more engagement, come up with a way for the next person to cover back (protagonist & antagonist).

2. Lost in Translation: Come up a winning mechanism, can look at existing game mechanism.

3. Medical: Make something different with happy family, think about the narrative, more scenarios, the roles can have more conditions.


Week 3 (6/10/2025)

-

Week 4 (13/10/2025)

Come up with better game mechanics, a little difficult to understand the game as a first timer.


Week 5 (23/10/2025)

-

Week 6 (27/10/2025)

The fact that you managed to change the gameplay mechanics by eliminating the metronome concept is already good. Make sure there is balance in the gameplay.


REFLECTION


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