Information Design / EXERCISE 2: L.A.T.C.H

 

14/2/2026 - 21/2/2026 (Week 2 - Week 3)
Daphne Lai Yu Cheng / 0366380
DST60504 / Information Design / Bachelor of Design (Honours) in Creative Media / Taylors' University
Information Design / EXERCISE 2: L.A.T.C.H


LIST/JUMP LINK

LECTURES

Week 2

What is Motion Graphics?

  • Graphics and movement, composition + animation.
  • No natural reference to movement by humanising and connecting with viewers.

Week 3

There were no classes becuase it is a public holiday, recorded lecture provided.

INSTRUCTIONS


FLIP Classrooms

Week 2 (10/2/2026)

For FLIP 2, we were assigned to create and present slides about L.A.T.C.H Principles as a group.

Figure 1.1 FLIP 2: L.A.T.C.H


Next, we were to also create slides about good vs bad infographic and present as a group.

Figure 1.2 Good vs Bad Infographic

Week 3 (17/2/2026)

There were no classes becuase it is a public holiday, recorded lecture provided.


Exercise 2: L.A.T.C.H

There are no classes this week as it was public holiday but there is a submission for our individual exercise which the L.A.T.C.H Principle Infographic.

Personally, I'm not that familiar with Pokémon so I started by going through the Pokédex provided in the lecture slides and selected the Hisui/Sinnoh region.

Figure 2.1 Pokedex


After that, I searched for the Hisui/Sinnoh region's map to get some reference then move on to find for inspiration in Pinterest.

Figure 2.2 Hisui/Sinnoh Region Map


I mostly searched for map infographics because they are made for users to easily understand the information.

Figure 2.3 Inspiration & References


Next, I started sketching on how I want my infographic layout to look like and where to place the Pokemons. I started from a really rough sketch then improvised it based on the inspirations and references. 

In the improvised sketch, I added Japanese cloud pattern to make the overall map look more appealing and not that plain compared to the 1st sketch.

Figure 2.4 Sketches (Week 3, 20/2/2026)


After finalising my sketches, I moved on to illustrating the map in Adobe Illustrator. I'm not good at drawing digitally so I had to trace over my sketch in Adobe Illustrator. One redesign decision I made was to apply gradient and grain textures to the illustration as I thought plain colours, something like the inspirations and references I selected, would look a little boring to me.

I start by selecting a background colour, I used sky blue because it suits the overall Pokémon aesthetic. Then, I used the pen tool to trace over my sketch then add some additional "layers" illustrations for the map so it looks more 3D then moving on to trace the water part.

Figure 2.5 Tracing over sketch (Map) (Week 3, 22/2/2026)


I also drew the elements needed on the map, snowy area, mountains and houses, after completing the map illustration.

Figure 2.6 Tracing over sketch (Elements) (Week 3, 22/2/2026)


After completing all the illustrations I needed, I moved on to adding gradient and grain effect on them instead of just making them in plain colours only. It was satisfying to see how the effects add more "flavours" and made the illustrations look more visually appealing.

Figure 2.7 Adding effects (Week 3, 22/2/2026)


Now all the illustrations are fully completed, I placed and arranged them on the map. Initially, I wanted all the houses (residence) to be red but they looked so repetitive and boring. There were different residences in the Sinnoh/Hisui map so I changed the colours of their roofs to differentiate them.

Figure 2.8 Arranging and assembling (Week 3, 22/2/2026)


Lastly, I tried out different placements for the Pokémons. on how to display their evolution without confusing viewers. I decided to add a beige circular background behind them because they looked all over the place and blend in with the map without it.

Figure 2.9 Pokémon Placements (Week 3, 22/2/2026)


Below is the overall process of this exercise (some parts are not recorded because I forgot D:)

Figure 2.10 Overall Process (Week 3, 22/2/2026)


Below is the final outcome and submission for Exercise 2: L.A.T.C.H after doing several tweaks to the infographic:

Figure 2.11 L.A.T.C.H (Week 3, 22/2/2026)

Google Drive Link: Click here!


FEEDBACK

Week 2 (10/2/2026)
Right direction, the table can make into a bowl format because the bowl concept is interesting. Your only challenge is how are you going visually present them and make them look easy to understand.
Week 3 (17/2/2026)
Public holiday, no class.


REFLECTION

In Exercise 2, I learned about the importance of the L.A.T.C.H Principles and how they are applied in effective infographics to create a better viewing experience. It becomes much easier for viewers to understand the content by organising information based on location, alphabet, time, category and hierarchy. This exercise helped me realise that good information design is not random but it requires careful planning so that the viewers can quickly find and understand the information.

Completing this exercise was a little challenging for me because I am not very familiar with Pokémon. There were many Pokémon and different maps to look at which made the process slightly overwhelming at first. However, turning all that information into an infographic was satisfying because I was able to organise the content in a clearer and more structured way.

Overall, Exercise 2 helped me better understand how structure and organisation play an important role in infographic design. I will apply the skills I learned from this exercise will help me improve my future projects in information design.

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